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Saturday
Aug292009

are we turning into customusers?

I mean, what is a customer anymore? 

Go into any business in any industry these days and inevitably the C bomb comes up. These are the people who we need to listen to more.. and respond to.. and keep in mind, and moreover .. manage. And what does a customer do?

Well, they keep us in business of course.. they buy stuff.. anyone interested in that choice of words should have a look at what George Carlin thinks of 'stuff'

http://www.youtube.com/watch?v=MvgN5gCuLac

but how much longer can this keep going on, I mean really?  how much more stuff do we need... doesn't anyone want to do stuff instead?

 

Sure they do..  because doing stuff is heaps more fun than getting stuff. Talking about what you did is more interesting than talking about what you got.

 

In fact, it seems that the things we want to acquire today are mechanisms to allow us to do stuff.. rather than things in their own right. The only point of owning something is to be able to have control of it so you can use it whenever you like. Ownership equates largely with convenience.

 

Lets take cars for example...  in years gone by to use a car it was necessary to own a car and seeing as everyone wanted to use cars, we all had to own them.. and given this, the people who made cars focussed on what would make us want to OWN them.  Fast forward to today and in an ever diminishing return on investment for people who make cars, we have basically reached a point where any car will do what is fundamentally required by the user and now we start to question the method via which we access the use of it rather than consider the ownership of it. Less and less the people who use cars are the customer... the customer is the taxi operator, the car share operator, the city council.

Perhaps the car manufacturer should treat the person getting driven from A - B as a user and not a customer and adapt their problem solving and business model accordingly.

  

 

In software development our task is fundamentally to understand what the user has to do .. (and the word experience is used a lot). One of the key challenges is to understand the users problem adequately so you can understand how to develop the solution they NEED.

 

Note the absence of the word want..   at its core software deals with needs, not wants.

 

Perhaps the physical goods that are produced that form the basis of an end users experience need to adopt more of a software development approach to their thinking. Lets go back to cars..  not what does the customer want in a car, but what does the user need with respect to a personal mode of transport?

 

Accessibility?

Price?

Environmental credentials?

Different transport modes for different situations (in software we call that features)?

Convenience?

 

If the problem can be described as 'I need an on-demand solution to enable my physical travel from my current location to another location in any weather and may involve other people coming and some personal effects' - then solve this problem... address this need.

 

I intend to explore this topic further, but Saturday is calling. There is an experience out there with my name on it.

 

 

 

 

 

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Reader Comments (2)

I have a feeling that while this on it's surface seems a logical progression it is tripped up by the fact that humans tend to not be logical.

Here I present the 7 deadly sins as a basis for my counter argument.

1. luxuria (extravagance)
2. gula (gluttony)
3. avaritia (avarice/greed)
4. acedia (acedia/discouragement)
5. ira (wrath)
6. invidia (envy)
7. superbia (pride)

I suggest that these are some ancient core traits identified in human nature that are hard to eradicate and result in people buying things they want and not necessarily need. Specifically Envy, Greed, Gluttony and Extravagance abound in the commercial world with a multitude of manufacturers and service providers focusing on them. Taking your car example, luxury cars still exist and most people still want one. Even taking the eco view, i would still drive a Tesla (http://www.teslamotors.com/) than a G-Wiz (http://www.revaindia.com/). Why? Well I never claimed to be free of any sin. Furthermore I also think it is these factors that cause humans strive to develop things that are bigger, better, faster. They satisfy the LUST that we feel and promote competition. If we were constrained simply by what is satisfactory to requirements we simply would not develop at the rate we are.

Economic theory also recognizes this in a backhanded manner. IE many models of microeconomics suffer from not being able to explain why the better product will not win in the real world, where an inferior but better marketed product will survive. Usually the answer seems to be that the technically inferior product with superior marketing creates lust and envy, thus elevating it to a higher status.

So move this into the software realm. Apple is gaining end user market share faster that Linux why? It's not the most popular operating system, it's not cheap, it's hardware is not cheap yet... everyone wants one. Ipod, Iphone, MacBook, MacOS. They are all now sexier than any other counterpart out there. Before Jobs came back and redesigned everything Apple's share was dwindling, he simply put the sexy back into something that inherently is more boffin than sexy. An entire market was created on envy. Users don't really want something that is technically superior or faster or cheaper. They want something to use that makes them FEEL better. The results of usage are actually a secondary output to that. They will even put up with limitations, vendor lock-in and general annoyances as long as they FEEL they are using the product others envy.

So i have to disagree with your assertion

"In software development our task is fundamentally to understand what the user has to do .. (and the word experience is used a lot). One of the key challenges is to understand the users problem adequately so you can understand how to develop the solution they NEED."

You can give them what they need, but they have to WANT to use it.

August 29, 2009 | Unregistered CommenterNeshy

Neshy, some great thought out feedback... but I think we are actually in agreement somewhat. In software we observe if you give people what they truly need.. then they do want it.. take google.. solving the problem of finding information on the internet.. (user problem) ... it does that incredibly well.. so without marketing and portals and clutter it solved the specific problem... which then made people want it. Essentially they invested in solving the problem as their point of differentiation as opposed to investing in marketing their solution as their point of differentiation. Apple, as a case study, fundamentally supports the argument.. they invested in the design, usability, capability of their products.. which made them desirable... the nice boxes, pretty ads and brand are icing on good, functional capability that address the need of the user...

have a look at this article.. that predates the iphone by a few years... and think back to the 'phones' that existed around that time and how well they addressed the needs of the user...

http://www.naturalnews.com/001331.html

September 2, 2009 | Registered CommenterVincent Turner

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